Ape Curtis Testnet

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0x43Da95Dc00babae5d00eBeA2c8088f3f7cd77832

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Contract Source Code Verified (Exact Match)

Contract Name:
WorldLibrary

Compiler Version
v0.8.20+commit.a1b79de6

Optimization Enabled:
Yes with 9999999 runs

Other Settings:
paris EvmVersion

Contract Source Code (Solidity Standard Json-Input format)

File 1 of 15 : WorldLibrary.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {UnsafeMath, U256} from "@0xdoublesharp/unsafe-math/contracts/UnsafeMath.sol";

// solhint-disable-next-line no-global-import
import "./globals/all.sol";

// This file contains methods for interacting with the World, used to decrease implementation deployment bytecode code.
library WorldLibrary {
  using UnsafeMath for U256;
  using UnsafeMath for uint;

  error InputSpecifiedWithoutAmount();
  error InputAmountsMustBeInOrder();
  error TooManyInputItems();
  error InvalidInputTokenId();
  error LengthMismatch();
  error InputItemNoDuplicates();
  error InvalidSkill();
  error MinimumSkillsNoDuplicates();
  error TooManyMinSkills();
  error OutputAmountCannotBeZero();
  error OutputSpecifiedWithoutAmount();
  error OutputTokenIdCannotBeEmpty();
  error RandomRewardsMustBeInOrder(uint16 chance1, uint16 chance2);
  error RandomRewardNoDuplicates();
  error GuaranteedRewardsNoDuplicates();
  error NotAFactorOf3600();
  error TooManyGuaranteedRewards();
  error TooManyRandomRewards();
  error FirstMinSkillMustBeActionChoiceSkill();

  function checkActionChoice(ActionChoiceInput calldata _actionChoiceInput) external pure {
    uint16[] calldata inputTokenIds = _actionChoiceInput.inputTokenIds;
    uint24[] calldata amounts = _actionChoiceInput.inputAmounts;

    if (inputTokenIds.length > 3) {
      revert TooManyInputItems();
    }
    if (inputTokenIds.length != amounts.length) {
      revert LengthMismatch();
    }

    if (_actionChoiceInput.outputTokenId != NONE && _actionChoiceInput.outputAmount == 0) {
      revert OutputAmountCannotBeZero();
    }
    if (_actionChoiceInput.outputTokenId == NONE && _actionChoiceInput.outputAmount != 0) {
      revert OutputTokenIdCannotBeEmpty();
    }

    for (uint i; i < inputTokenIds.length; ++i) {
      if (inputTokenIds[i] == 0) {
        revert InvalidInputTokenId();
      }
      if (amounts[i] == 0) {
        revert InputSpecifiedWithoutAmount();
      }

      if (i != inputTokenIds.length - 1) {
        if (amounts[i] > amounts[i + 1]) {
          revert InputAmountsMustBeInOrder();
        }
        for (uint j; j < inputTokenIds.length; ++j) {
          if (j != i && inputTokenIds[i] == inputTokenIds[j]) {
            revert InputItemNoDuplicates();
          }
        }
      }
    }

    // Check minimum xp
    Skill[] calldata minSkills = _actionChoiceInput.minSkills;
    uint32[] calldata minXPs = _actionChoiceInput.minXPs;

    // First minSkill must be the same as the action choice skill
    if (minSkills.length > 0 && minSkills[0] != _actionChoiceInput.skill) {
      revert FirstMinSkillMustBeActionChoiceSkill();
    }

    if (minSkills.length > 3) {
      revert TooManyMinSkills();
    }
    if (minSkills.length != minXPs.length) {
      revert LengthMismatch();
    }

    for (uint i; i < minSkills.length; ++i) {
      if (minSkills[i] == Skill.NONE) {
        revert InvalidSkill();
      }
      // Can only be 0 if it's the first one and there is more than one
      if (minXPs[i] == 0 && (i != 0 || minSkills.length == 1)) {
        revert InputSpecifiedWithoutAmount();
      }

      if (i != minSkills.length - 1) {
        for (uint j; j < minSkills.length; ++j) {
          if (j != i && minSkills[i] == minSkills[j]) {
            revert MinimumSkillsNoDuplicates();
          }
        }
      }
    }

    if (_actionChoiceInput.rate != 0) {
      // Check that it is a factor of 3600
      if ((3600 * RATE_MUL) % _actionChoiceInput.rate != 0) {
        revert NotAFactorOf3600();
      }
    }
  }

  function setActionGuaranteedRewards(
    GuaranteedReward[] calldata _guaranteedRewards,
    ActionRewards storage _actionRewards
  ) external {
    uint guaranteedRewardsLength = _guaranteedRewards.length;
    if (guaranteedRewardsLength != 0) {
      _actionRewards.guaranteedRewardTokenId1 = _guaranteedRewards[0].itemTokenId;
      _actionRewards.guaranteedRewardRate1 = _guaranteedRewards[0].rate;
    }
    if (guaranteedRewardsLength > 1) {
      _actionRewards.guaranteedRewardTokenId2 = _guaranteedRewards[1].itemTokenId;
      _actionRewards.guaranteedRewardRate2 = _guaranteedRewards[1].rate;
      if (_actionRewards.guaranteedRewardTokenId1 == _actionRewards.guaranteedRewardTokenId2) {
        revert GuaranteedRewardsNoDuplicates();
      }
    }
    if (guaranteedRewardsLength > 2) {
      _actionRewards.guaranteedRewardTokenId3 = _guaranteedRewards[2].itemTokenId;
      _actionRewards.guaranteedRewardRate3 = _guaranteedRewards[2].rate;

      U256 bounds = guaranteedRewardsLength.dec().asU256();
      for (U256 iter; iter < bounds; iter = iter.inc()) {
        uint i = iter.asUint256();
        if (_guaranteedRewards[i].itemTokenId == _guaranteedRewards[guaranteedRewardsLength.dec()].itemTokenId) {
          revert GuaranteedRewardsNoDuplicates();
        }
      }
    }
    if (guaranteedRewardsLength > 3) {
      revert TooManyGuaranteedRewards();
    }
  }

  // Random rewards have most common one first
  function setActionRandomRewards(RandomReward[] calldata _randomRewards, ActionRewards storage actionReward) external {
    uint randomRewardsLength = _randomRewards.length;
    if (randomRewardsLength != 0) {
      actionReward.randomRewardTokenId1 = _randomRewards[0].itemTokenId;
      actionReward.randomRewardChance1 = _randomRewards[0].chance;
      actionReward.randomRewardAmount1 = _randomRewards[0].amount;
    }
    if (randomRewardsLength > 1) {
      actionReward.randomRewardTokenId2 = _randomRewards[1].itemTokenId;
      actionReward.randomRewardChance2 = _randomRewards[1].chance;
      actionReward.randomRewardAmount2 = _randomRewards[1].amount;

      if (actionReward.randomRewardChance2 > actionReward.randomRewardChance1) {
        revert RandomRewardsMustBeInOrder(_randomRewards[0].chance, _randomRewards[1].chance);
      }
      if (actionReward.randomRewardTokenId1 == actionReward.randomRewardTokenId2) {
        revert RandomRewardNoDuplicates();
      }
    }
    if (randomRewardsLength > 2) {
      actionReward.randomRewardTokenId3 = _randomRewards[2].itemTokenId;
      actionReward.randomRewardChance3 = _randomRewards[2].chance;
      actionReward.randomRewardAmount3 = _randomRewards[2].amount;

      if (actionReward.randomRewardChance3 > actionReward.randomRewardChance2) {
        revert RandomRewardsMustBeInOrder(_randomRewards[1].chance, _randomRewards[2].chance);
      }

      U256 bounds = randomRewardsLength.dec().asU256();
      for (U256 iter; iter < bounds; iter = iter.inc()) {
        uint i = iter.asUint256();
        if (_randomRewards[i].itemTokenId == _randomRewards[randomRewardsLength.dec()].itemTokenId) {
          revert RandomRewardNoDuplicates();
        }
      }
    }
    if (_randomRewards.length > 3) {
      actionReward.randomRewardTokenId4 = _randomRewards[3].itemTokenId;
      actionReward.randomRewardChance4 = _randomRewards[3].chance;
      actionReward.randomRewardAmount4 = _randomRewards[3].amount;
      if (actionReward.randomRewardChance4 > actionReward.randomRewardChance3) {
        revert RandomRewardsMustBeInOrder(_randomRewards[2].chance, _randomRewards[3].chance);
      }
      U256 bounds = _randomRewards.length.dec().asU256();
      for (U256 iter; iter < bounds; iter = iter.inc()) {
        uint i = iter.asUint256();
        if (_randomRewards[i].itemTokenId == _randomRewards[_randomRewards.length - 1].itemTokenId) {
          revert RandomRewardNoDuplicates();
        }
      }
    }

    if (_randomRewards.length > 4) {
      revert TooManyRandomRewards();
    }
  }
}

File 2 of 15 : I256.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

import {UnsafeMath} from '../UnsafeMath.sol';

using UnsafeMath for int256;

type I256 is int256;

using {
    add as +,
    sub as -,
    mul as *,
    div as /,
    mod as %,
    neq as !=,
    eq as ==,
    lt as <,
    lte as <=,
    gt as >,
    gte as >=,
    and as &,
    or as |,
    xor as ^,
    not as ~
} for I256 global;

function add(I256 _i256, I256 _addend) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256).add(I256.unwrap(_addend)));
}

function sub(I256 _i256, I256 _subtrahend) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256).sub(I256.unwrap(_subtrahend)));
}

function mul(I256 _i256, I256 _multiplier) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256).mul(I256.unwrap(_multiplier)));
}

function div(I256 _i256, I256 _divisor) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256).div(I256.unwrap(_divisor)));
}

function mod(I256 _i256, I256 _divisor) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256).mod(I256.unwrap(_divisor)));
}

function and(I256 _i256, I256 _mask) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256) & I256.unwrap(_mask));
}

function or(I256 _i256, I256 _mask) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256) | I256.unwrap(_mask));
}

function xor(I256 _i256, I256 _mask) pure returns (I256) {
    return I256.wrap(I256.unwrap(_i256) ^ I256.unwrap(_mask));
}

function not(I256 _i256) pure returns (I256) {
    return I256.wrap(~I256.unwrap(_i256));
}

function neq(I256 _i256, I256 _bounds) pure returns (bool) {
    return I256.unwrap(_i256) != I256.unwrap(_bounds);
}

function eq(I256 _i256, I256 _bounds) pure returns (bool) {
    return I256.unwrap(_i256) == I256.unwrap(_bounds);
}

function lt(I256 _i256, I256 _bounds) pure returns (bool) {
    return I256.unwrap(_i256) < I256.unwrap(_bounds);
}

function lte(I256 _i256, I256 _bounds) pure returns (bool) {
    return I256.unwrap(_i256) <= I256.unwrap(_bounds);
}

function gt(I256 _i256, I256 _bounds) pure returns (bool) {
    return I256.unwrap(_i256) > I256.unwrap(_bounds);
}

function gte(I256 _i256, I256 _bounds) pure returns (bool) {
    return I256.unwrap(_i256) >= I256.unwrap(_bounds);
}

File 3 of 15 : U256.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

import {UnsafeMath} from '../UnsafeMath.sol';

using UnsafeMath for uint256;

type U256 is uint256;

using {
    add as +,
    sub as -,
    mul as *,
    div as /,
    mod as %,
    neq as !=,
    eq as ==,
    lt as <,
    lte as <=,
    gt as >,
    gte as >=,
    and as &,
    or as |,
    xor as ^,
    not as ~
} for U256 global;

function add(U256 _u256, U256 _addend) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256).add(U256.unwrap(_addend)));
}

function sub(U256 _u256, U256 _subtrahend) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256).sub(U256.unwrap(_subtrahend)));
}

function mul(U256 _u256, U256 _multiplier) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256).mul(U256.unwrap(_multiplier)));
}

function div(U256 _u256, U256 _divisor) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256).div(U256.unwrap(_divisor)));
}

function mod(U256 _u256, U256 _divisor) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256).mod(U256.unwrap(_divisor)));
}

function and(U256 _u256, U256 _mask) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256) & U256.unwrap(_mask));
}

function or(U256 _u256, U256 _mask) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256) | U256.unwrap(_mask));
}

function xor(U256 _u256, U256 _mask) pure returns (U256) {
    return U256.wrap(U256.unwrap(_u256) ^ U256.unwrap(_mask));
}

function not(U256 _u256) pure returns (U256) {
    return U256.wrap(~U256.unwrap(_u256));
}

function neq(U256 _u256, U256 _bounds) pure returns (bool) {
    return U256.unwrap(_u256) != U256.unwrap(_bounds);
}

function eq(U256 _u256, U256 _bounds) pure returns (bool) {
    return U256.unwrap(_u256) == U256.unwrap(_bounds);
}

function lt(U256 _u256, U256 _bounds) pure returns (bool) {
    return U256.unwrap(_u256) < U256.unwrap(_bounds);
}

function lte(U256 _u256, U256 _bounds) pure returns (bool) {
    return U256.unwrap(_u256) <= U256.unwrap(_bounds);
}

function gt(U256 _u256, U256 _bounds) pure returns (bool) {
    return U256.unwrap(_u256) > U256.unwrap(_bounds);
}

function gte(U256 _u256, U256 _bounds) pure returns (bool) {
    return U256.unwrap(_u256) >= U256.unwrap(_bounds);
}

File 4 of 15 : UnsafeMath.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

// solhint-disable func-name-mixedcase

import {I256} from './types/I256.sol';
import {U256} from './types/U256.sol';

library UnsafeMath {
    /*********************
     * uint256 ->
     *********************/

    /// @dev Returns the addition of two unsigned integers
    /// @param _uint256 The first unsigned integer
    /// @param _addend The second unsigned integer
    /// @return The addition of the two unsigned integers
    function add(uint256 _uint256, uint256 _addend) internal pure returns (uint256) {
        unchecked {
            return _uint256 + _addend;
        }
    }

    /// @dev Returns the subtraction of two unsigned integers
    /// @param _uint256 The first unsigned integer
    /// @param _subtrahend The second unsigned integer
    /// @return The subtraction of the two unsigned integers
    function sub(uint256 _uint256, uint256 _subtrahend) internal pure returns (uint256) {
        unchecked {
            return _uint256 - _subtrahend;
        }
    }

    /// @dev Increments an unsigned integer by one
    /// @param _uint256 The unsigned integer
    /// @return The incremented unsigned integer
    function inc(uint256 _uint256) internal pure returns (uint256) {
        unchecked {
            return ++_uint256;
        }
    }

    /// @dev Decrements an unsigned integer by one
    /// @param _uint256 The unsigned integer
    /// @return The decremented unsigned integer
    function dec(uint256 _uint256) internal pure returns (uint256) {
        unchecked {
            return --_uint256;
        }
    }

    /// @dev Returns the multiplication of two unsigned integers
    /// @param _uint256 The first unsigned integer
    /// @param _multiplier The second unsigned integer
    /// @return The multiplication of the two unsigned integers
    function mul(uint256 _uint256, uint256 _multiplier) internal pure returns (uint256) {
        unchecked {
            return _uint256 * _multiplier;
        }
    }

    /// @dev Returns the exponentiation of two unsigned integers
    /// @param _uint256 The first unsigned integer
    /// @param _exponent The second unsigned integer
    /// @return The exponentiation of the two unsigned integers
    function exp(uint256 _uint256, uint256 _exponent) internal pure returns (uint256) {
        uint256 result;
        // solhint-disable-next-line no-inline-assembly
        assembly {
            result := exp(_uint256, _exponent)
        }
        return result;
    }

    /// @dev Returns the division of two unsigned integers
    /// @param _uint256 The first unsigned integer
    /// @param _divisor The second unsigned integer
    /// @return The division of the two unsigned integers
    function div(uint256 _uint256, uint256 _divisor) internal pure returns (uint256) {
        uint256 result;
        // solhint-disable-next-line no-inline-assembly
        assembly {
            result := div(_uint256, _divisor)
        }
        return result;
    }

    /// @dev Returns the remainder of the division of two unsigned integers
    /// @param _uint256 The first unsigned integer
    /// @param _divisor The second unsigned integer
    /// @return The remainder of the division of the two unsigned integers
    function mod(uint256 _uint256, uint256 _divisor) internal pure returns (uint256) {
        uint256 result;
        // solhint-disable-next-line no-inline-assembly
        assembly {
            result := mod(_uint256, _divisor)
        }
        return result;
    }

    /*********************
     * int256 ->
     *********************/

    /// @dev Returns the addition of two signed integers
    /// @param _int256 The first signed integer
    /// @param _addend The second signed integer
    /// @return The addition of the two signed integers
    function add(int256 _int256, int256 _addend) internal pure returns (int256) {
        unchecked {
            return _int256 + _addend;
        }
    }

    /// @dev Returns the subtraction of two signed integers
    /// @param _int256 The first signed integer
    /// @param _subtrahend The second signed integer
    /// @return The subtraction of the two signed integers
    function sub(int256 _int256, int256 _subtrahend) internal pure returns (int256) {
        unchecked {
            return _int256 - _subtrahend;
        }
    }

    /// @dev Increments a signed integer by one
    /// @param _int256 The signed integer
    /// @return The incremented signed integer
    function inc(int256 _int256) internal pure returns (int256) {
        unchecked {
            return ++_int256;
        }
    }

    /// @dev Decrements a signed integer by one
    /// @param _int256 The signed integer
    /// @return The decremented signed integer
    function dec(int256 _int256) internal pure returns (int256) {
        unchecked {
            return --_int256;
        }
    }

    /// @dev Returns the multiplication of two signed integers
    /// @param _int256 The first signed integer
    /// @param _multiplier The second signed integer
    /// @return The multiplication of the two signed integers
    function mul(int256 _int256, int256 _multiplier) internal pure returns (int256) {
        unchecked {
            return _int256 * _multiplier;
        }
    }

    /// @dev Returns the division of two signed integers
    /// @param _int256 The first signed integer
    /// @param _divisor The second signed integer
    /// @return The division of the two signed integers
    function div(int256 _int256, int256 _divisor) internal pure returns (int256) {
        int256 result;
        // solhint-disable-next-line no-inline-assembly
        assembly {
            result := sdiv(_int256, _divisor)
        }
        return result;
    }

    /// @dev Returns the remainder of the division of two signed integers
    /// @param _int256 The first signed integer
    /// @param _divisor The second signed integer
    /// @return The remainder of the division of the two signed integers
    function mod(int256 _int256, int256 _divisor) internal pure returns (int256) {
        int256 result;
        // solhint-disable-next-line no-inline-assembly
        assembly {
            result := smod(_int256, _divisor)
        }
        return result;
    }

    /*********************
     * I256 ->
     *********************/

    /// @dev Wraps an int256 into an I256
    /// @param _i256 The int256 to wrap
    /// @return i256 The wrapped I256
    function asI256(int256 _i256) internal pure returns (I256 i256) {
        return I256.wrap(_i256);
    }

    /// @dev Wraps a uint256 into an I256
    /// @param _i256 The uint256 to wrap
    /// @return i256 The wrapped I256
    function asI256(uint256 _i256) internal pure returns (I256 i256) {
        return I256.wrap(int256(_i256));
    }

    /// @dev Converts an I256 to a signed int256
    /// @param _i256 The I256 to convert
    /// @return signed The signed int256
    function asInt256(I256 _i256) internal pure returns (int256 signed) {
        return I256.unwrap(_i256);
    }

    /// @dev Converts an I256 to a signed int248
    /// @param _i256 The I256 to convert
    /// @return signed The signed int248
    function asInt248(I256 _i256) internal pure returns (int248 signed) {
        return int248(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int240
    /// @param _i256 The I256 to convert
    /// @return signed The signed int240
    function asInt240(I256 _i256) internal pure returns (int240 signed) {
        return int240(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int232
    /// @param _i256 The I256 to convert
    /// @return signed The signed int232
    function asInt232(I256 _i256) internal pure returns (int232 signed) {
        return int232(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int224
    /// @param _i256 The I256 to convert
    /// @return signed The signed int224
    function asInt224(I256 _i256) internal pure returns (int224 signed) {
        return int224(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int216
    /// @param _i256 The I256 to convert
    /// @return signed The signed int216
    function asInt216(I256 _i256) internal pure returns (int216 signed) {
        return int216(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int208
    /// @param _i256 The I256 to convert
    /// @return signed The signed int208
    function asInt208(I256 _i256) internal pure returns (int208 signed) {
        return int208(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int200
    /// @param _i256 The I256 to convert
    /// @return signed The signed int200
    function asInt200(I256 _i256) internal pure returns (int200 signed) {
        return int200(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int192
    /// @param _i256 The I256 to convert
    /// @return signed The signed int192
    function asInt192(I256 _i256) internal pure returns (int192 signed) {
        return int192(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int184
    /// @param _i256 The I256 to convert
    /// @return signed The signed int184
    function asInt184(I256 _i256) internal pure returns (int184 signed) {
        return int184(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int176
    /// @param _i256 The I256 to convert
    /// @return signed The signed int176
    function asInt176(I256 _i256) internal pure returns (int176 signed) {
        return int176(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int168
    /// @param _i256 The I256 to convert
    /// @return signed The signed int168
    function asInt168(I256 _i256) internal pure returns (int168 signed) {
        return int168(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int160
    /// @param _i256 The I256 to convert
    /// @return signed The signed int160
    function asInt160(I256 _i256) internal pure returns (int160 signed) {
        return int160(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int152
    /// @param _i256 The I256 to convert
    /// @return signed The signed int152
    function asInt152(I256 _i256) internal pure returns (int152 signed) {
        return int152(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int144
    /// @param _i256 The I256 to convert
    /// @return signed The signed int144
    function asInt144(I256 _i256) internal pure returns (int144 signed) {
        return int144(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int136
    /// @param _i256 The I256 to convert
    /// @return signed The signed int136
    function asInt136(I256 _i256) internal pure returns (int136 signed) {
        return int136(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int128
    /// @param _i256 The I256 to convert
    /// @return signed The signed int128
    function asInt128(I256 _i256) internal pure returns (int128 signed) {
        return int128(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int120
    /// @param _i256 The I256 to convert
    /// @return signed The signed int120
    function asInt120(I256 _i256) internal pure returns (int120 signed) {
        return int120(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int112
    /// @param _i256 The I256 to convert
    /// @return signed The signed int112
    function asInt112(I256 _i256) internal pure returns (int112 signed) {
        return int112(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int104
    /// @param _i256 The I256 to convert
    /// @return signed The signed int104
    function asInt104(I256 _i256) internal pure returns (int104 signed) {
        return int104(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int96
    /// @param _i256 The I256 to convert
    /// @return signed The signed int96
    function asInt96(I256 _i256) internal pure returns (int96 signed) {
        return int96(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int88
    /// @param _i256 The I256 to convert
    /// @return signed The signed int88
    function asInt88(I256 _i256) internal pure returns (int88 signed) {
        return int88(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int80
    /// @param _i256 The I256 to convert
    /// @return signed The signed int80
    function asInt80(I256 _i256) internal pure returns (int80 signed) {
        return int80(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int72
    /// @param _i256 The I256 to convert
    /// @return signed The signed int72
    function asInt72(I256 _i256) internal pure returns (int72 signed) {
        return int72(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int64
    /// @param _i256 The I256 to convert
    /// @return signed The signed int64
    function asInt64(I256 _i256) internal pure returns (int64 signed) {
        return int64(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int56
    /// @param _i256 The I256 to convert
    /// @return signed The signed int56
    function asInt56(I256 _i256) internal pure returns (int56 signed) {
        return int56(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int48
    /// @param _i256 The I256 to convert
    /// @return signed The signed int48
    function asInt48(I256 _i256) internal pure returns (int48 signed) {
        return int48(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int40
    /// @param _i256 The I256 to convert
    /// @return signed The signed int40
    function asInt40(I256 _i256) internal pure returns (int40 signed) {
        return int40(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int32
    /// @param _i256 The I256 to convert
    /// @return signed The signed int32
    function asInt32(I256 _i256) internal pure returns (int32 signed) {
        return int32(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int24
    /// @param _i256 The I256 to convert
    /// @return signed The signed int24
    function asInt24(I256 _i256) internal pure returns (int24 signed) {
        return int24(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int16
    /// @param _i256 The I256 to convert
    /// @return signed The signed int16
    function asInt16(I256 _i256) internal pure returns (int16 signed) {
        return int16(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to a signed int8
    /// @param _i256 The I256 to convert
    /// @return signed The signed int8
    function asInt8(I256 _i256) internal pure returns (int8 signed) {
        return int8(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to an unsigned uint256
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint256
    function asUint256(I256 _i256) internal pure returns (uint256 unsigned) {
        return uint256(I256.unwrap(_i256));
    }

    /// @dev Converts an I256 to an unsigned uint248
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint248
    function asUint248(I256 _i256) internal pure returns (uint248 unsigned) {
        return uint248(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint240
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint240
    function asUint240(I256 _i256) internal pure returns (uint240 unsigned) {
        return uint240(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint232
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint232
    function asUint232(I256 _i256) internal pure returns (uint232 unsigned) {
        return uint232(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint224
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint224
    function asUint224(I256 _i256) internal pure returns (uint224 unsigned) {
        return uint224(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint216
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint216
    function asUint216(I256 _i256) internal pure returns (uint216 unsigned) {
        return uint216(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint208
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint208
    function asUint208(I256 _i256) internal pure returns (uint208 unsigned) {
        return uint208(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint200
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint200
    function asUint200(I256 _i256) internal pure returns (uint200 unsigned) {
        return uint200(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint192
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint192
    function asUint192(I256 _i256) internal pure returns (uint192 unsigned) {
        return uint192(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint184
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint184
    function asUint184(I256 _i256) internal pure returns (uint184 unsigned) {
        return uint184(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint176
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint176
    function asUint176(I256 _i256) internal pure returns (uint176 unsigned) {
        return uint176(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint168
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint168
    function asUint168(I256 _i256) internal pure returns (uint168 unsigned) {
        return uint168(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint160
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint160
    function asUint160(I256 _i256) internal pure returns (uint160 unsigned) {
        return uint160(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint152
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint152
    function asUint152(I256 _i256) internal pure returns (uint152 unsigned) {
        return uint152(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint144
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint144
    function asUint144(I256 _i256) internal pure returns (uint144 unsigned) {
        return uint144(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint136
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint136
    function asUint136(I256 _i256) internal pure returns (uint136 unsigned) {
        return uint136(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint128
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint128
    function asUint128(I256 _i256) internal pure returns (uint128 unsigned) {
        return uint128(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint120
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint120
    function asUint120(I256 _i256) internal pure returns (uint120 unsigned) {
        return uint120(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint112
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint112
    function asUint112(I256 _i256) internal pure returns (uint112 unsigned) {
        return uint112(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint104
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint104
    function asUint104(I256 _i256) internal pure returns (uint104 unsigned) {
        return uint104(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint96
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint96
    function asUint96(I256 _i256) internal pure returns (uint96 unsigned) {
        return uint96(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint88
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint88
    function asUint88(I256 _i256) internal pure returns (uint88 unsigned) {
        return uint88(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint80
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint80
    function asUint80(I256 _i256) internal pure returns (uint80 unsigned) {
        return uint80(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint72
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint72
    function asUint72(I256 _i256) internal pure returns (uint72 unsigned) {
        return uint72(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint64
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint64
    function asUint64(I256 _i256) internal pure returns (uint64 unsigned) {
        return uint64(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint56
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint56
    function asUint56(I256 _i256) internal pure returns (uint56 unsigned) {
        return uint56(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint48
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint48
    function asUint48(I256 _i256) internal pure returns (uint48 unsigned) {
        return uint48(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint40
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint40
    function asUint40(I256 _i256) internal pure returns (uint40 unsigned) {
        return uint40(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint32
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint32
    function asUint32(I256 _i256) internal pure returns (uint32 unsigned) {
        return uint32(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint24
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint24
    function asUint24(I256 _i256) internal pure returns (uint24 unsigned) {
        return uint24(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint16
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint16
    function asUint16(I256 _i256) internal pure returns (uint16 unsigned) {
        return uint16(uint256(I256.unwrap(_i256)));
    }

    /// @dev Converts an I256 to an unsigned uint8
    /// @param _i256 The I256 to convert
    /// @return unsigned The unsigned uint8
    function asUint8(I256 _i256) internal pure returns (uint8 unsigned) {
        return uint8(uint256(I256.unwrap(_i256)));
    }

    /// @dev Adds an int256 to an I256
    /// @param _i256 The I256 to add to
    /// @param _addend The int256 to add
    /// @return i256 The result of the addition
    function add(I256 _i256, int256 _addend) internal pure returns (I256 i256) {
        return I256.wrap(add(I256.unwrap(_i256), _addend));
    }

    /// @dev Subtracts an int256 from an I256
    /// @param _i256 The I256 to subtract from
    /// @param _subtrahend The int256 to subtract
    /// @return i256 The result of the subtraction
    function sub(I256 _i256, int256 _subtrahend) internal pure returns (I256 i256) {
        return I256.wrap(sub(I256.unwrap(_i256), _subtrahend));
    }

    /// @dev Increments an I256
    /// @param _i256 The I256 to increment
    /// @return i256 The result of the increment
    function inc(I256 _i256) internal pure returns (I256 i256) {
        return I256.wrap(inc(I256.unwrap(_i256)));
    }

    /// @dev Decrements an I256
    /// @param _i256 The I256 to decrement
    /// @return i256 The result of the decrement
    function dec(I256 _i256) internal pure returns (I256 i256) {
        return I256.wrap(dec(I256.unwrap(_i256)));
    }

    /// @dev Multiplies an I256 by an int256
    /// @param _i256 The I256 to multiply
    /// @param _multiplier The int256 to multiply by
    /// @return i256 The result of the multiplication
    function mul(I256 _i256, int256 _multiplier) internal pure returns (I256 i256) {
        return I256.wrap(mul(I256.unwrap(_i256), _multiplier));
    }

    /// @dev Divides an I256 by an int256
    /// @param _i256 The I256 to divide
    /// @param _divisor The int256 to divide by
    /// @return i256 The result of the division
    function div(I256 _i256, int256 _divisor) internal pure returns (I256 i256) {
        return I256.wrap(div(I256.unwrap(_i256), _divisor));
    }

    /// @dev Divides an I256 by an int256 and returns the remainder
    /// @param _i256 The I256 to divide
    /// @param _divisor The int256 to divide by
    /// @return i256 The remainder of the division
    function mod(I256 _i256, int256 _divisor) internal pure returns (I256 i256) {
        return I256.wrap(mod(I256.unwrap(_i256), _divisor));
    }

    /// @dev Logical and of an I256 and an int256
    /// @param _i256 The I256 to and
    /// @param _value The int256 to and with
    /// @return i256 The result of the and
    function and(I256 _i256, int256 _value) internal pure returns (I256 i256) {
        return I256.wrap(I256.unwrap(_i256) & _value);
    }

    /// @dev Logical or of an I256 and an int256
    /// @param _i256 The I256 to or
    /// @param _value The int256 to or with
    /// @return i256 The result of the or
    function or(I256 _i256, int256 _value) internal pure returns (I256 i256) {
        return I256.wrap(I256.unwrap(_i256) | _value);
    }

    /// @dev Logical xor of an I256 and an int256
    /// @param _i256 The I256 to xor
    /// @param _value The int256 to xor with
    /// @return i256 The result of the xor
    function xor(I256 _i256, int256 _value) internal pure returns (I256 i256) {
        return I256.wrap(I256.unwrap(_i256) ^ _value);
    }

    /// @dev Logical not of an I256
    /// @param _i256 The I256 to not
    /// @return i256 The result of the not
    function not(I256 _i256) internal pure returns (I256 i256) {
        return I256.wrap(~I256.unwrap(_i256));
    }

    /// @dev Compares an I256 to an int256 for equality
    /// @param _i256 The I256 to compare
    /// @param _value The int256 to compare to
    /// @return equal True if the I256 and int256 are equal
    function eq(I256 _i256, int256 _value) internal pure returns (bool) {
        return I256.unwrap(_i256) == _value;
    }

    /// @dev Compares an I256 to an int256 for inequality
    /// @param _i256 The I256 to compare
    /// @param _value The int256 to compare to
    /// @return equal True if the I256 and int256 are not equal
    function neq(I256 _i256, int256 _value) internal pure returns (bool) {
        return I256.unwrap(_i256) != _value;
    }

    /// @dev Compares an I256 to an int256 for greater than
    /// @param _i256 The I256 to compare
    /// @param _value The int256 to compare to
    /// @return equal True if the I256 is greater than the int256
    function gt(I256 _i256, int256 _value) internal pure returns (bool) {
        return I256.unwrap(_i256) > _value;
    }

    /// @dev Compares an I256 to an int256 for greater than or equal to
    /// @param _i256 The I256 to compare
    /// @param _value The int256 to compare to
    /// @return equal True if the I256 is greater than or equal to the int256
    function gte(I256 _i256, int256 _value) internal pure returns (bool) {
        return I256.unwrap(_i256) >= _value;
    }

    /// @dev Compares an I256 to an int256 for less than
    /// @param _i256 The I256 to compare
    /// @param _value The int256 to compare to
    /// @return equal True if the I256 is less than the int256
    function lt(I256 _i256, int256 _value) internal pure returns (bool) {
        return I256.unwrap(_i256) < _value;
    }

    /// @dev Compares an I256 to an int256 for less than or equal to
    /// @param _i256 The I256 to compare
    /// @param _value The int256 to compare to
    /// @return equal True if the I256 is less than or equal to the int256
    function lte(I256 _i256, int256 _value) internal pure returns (bool) {
        return I256.unwrap(_i256) <= _value;
    }

    /*********************
     * U256 ->
     *********************/

    /// @dev Wraps an int256 into a U256.
    /// @param _i256 The int256 to wrap.
    /// @return u256 The wrapped U256.
    function asU256(int256 _i256) internal pure returns (U256 u256) {
        u256 = U256.wrap(uint256(_i256));
    }

    /// @dev Wraps a uint256 into a U256.
    /// @param _u256 The uint256 to wrap.
    /// @return u256 The wrapped U256.
    function asU256(uint256 _u256) internal pure returns (U256 u256) {
        u256 = U256.wrap(_u256);
    }

    /// @dev Converts a U256 to a uint256.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint256 representation of the U256.
    function asUint256(U256 _u256) internal pure returns (uint256 unsigned) {
        return U256.unwrap(_u256);
    }

    /// @dev Converts a U256 to a uint224.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint224 representation of the U256.
    function asUint224(U256 _u256) internal pure returns (uint224 unsigned) {
        return uint224(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint216.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint216 representation of the U256.
    function asUint216(U256 _u256) internal pure returns (uint216 unsigned) {
        return uint216(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint208.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint208 representation of the U256.
    function asUint208(U256 _u256) internal pure returns (uint208 unsigned) {
        return uint208(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint200.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint200 representation of the U256.
    function asUint200(U256 _u256) internal pure returns (uint200 unsigned) {
        return uint200(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint192.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint192 representation of the U256.
    function asUint192(U256 _u256) internal pure returns (uint192 unsigned) {
        return uint192(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint184.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint184 representation of the U256.
    function asUint184(U256 _u256) internal pure returns (uint184 unsigned) {
        return uint184(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint176.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint176 representation of the U256.
    function asUint176(U256 _u256) internal pure returns (uint176 unsigned) {
        return uint176(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint168.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint168 representation of the U256.
    function asUint168(U256 _u256) internal pure returns (uint168 unsigned) {
        return uint168(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint160.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint160 representation of the U256.
    function asUint160(U256 _u256) internal pure returns (uint160 unsigned) {
        return uint160(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint152.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint152 representation of the U256.
    function asUint152(U256 _u256) internal pure returns (uint152 unsigned) {
        return uint152(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint144.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint144 representation of the U256.
    function asUint144(U256 _u256) internal pure returns (uint144 unsigned) {
        return uint144(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint136.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint136 representation of the U256.
    function asUint136(U256 _u256) internal pure returns (uint136 unsigned) {
        return uint136(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint128.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint128 representation of the U256.
    function asUint128(U256 _u256) internal pure returns (uint128 unsigned) {
        return uint128(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint120.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint120 representation of the U256.
    function asUint120(U256 _u256) internal pure returns (uint120 unsigned) {
        return uint120(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint112.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint112 representation of the U256.
    function asUint112(U256 _u256) internal pure returns (uint112 unsigned) {
        return uint112(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint104.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint104 representation of the U256.
    function asUint104(U256 _u256) internal pure returns (uint104 unsigned) {
        return uint104(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint96.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint96 representation of the U256.
    function asUint96(U256 _u256) internal pure returns (uint96 unsigned) {
        return uint96(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint88.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint88 representation of the U256.
    function asUint88(U256 _u256) internal pure returns (uint88 unsigned) {
        return uint88(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint80.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint80 representation of the U256.
    function asUint80(U256 _u256) internal pure returns (uint80 unsigned) {
        return uint80(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint72.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint72 representation of the U256.
    function asUint72(U256 _u256) internal pure returns (uint72 unsigned) {
        return uint72(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint64.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint64 representation of the U256.
    function asUint64(U256 _u256) internal pure returns (uint64 unsigned) {
        return uint64(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint56.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint56 representation of the U256.
    function asUint56(U256 _u256) internal pure returns (uint56 unsigned) {
        return uint56(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint48.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint48 representation of the U256.
    function asUint48(U256 _u256) internal pure returns (uint48 unsigned) {
        return uint48(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint40.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint40 representation of the U256.
    function asUint40(U256 _u256) internal pure returns (uint40 unsigned) {
        return uint40(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint32.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint32 representation of the U256.
    function asUint32(U256 _u256) internal pure returns (uint32 unsigned) {
        return uint32(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint24.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint24 representation of the U256.
    function asUint24(U256 _u256) internal pure returns (uint24 unsigned) {
        return uint24(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint16.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint16 representation of the U256.
    function asUint16(U256 _u256) internal pure returns (uint16 unsigned) {
        return uint16(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to a uint8.
    /// @param _u256 The U256 to unwrap.
    /// @return unsigned The uint8 representation of the U256.
    function asUint8(U256 _u256) internal pure returns (uint8 unsigned) {
        return uint8(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to an int256.
    /// @param _u256 The U256 to convert.
    /// @return signed The int256 representation of the U256.
    function asInt256(U256 _u256) internal pure returns (int256 signed) {
        return int256(U256.unwrap(_u256));
    }

    /// @dev Converts a U256 to an int248.
    /// @param _u256 The U256 to convert.
    /// @return signed The int248 representation of the U256.
    function asInt248(U256 _u256) internal pure returns (int248 signed) {
        return int248(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int240.
    /// @param _u256 The U256 to convert.
    /// @return signed The int240 representation of the U256.
    function asInt240(U256 _u256) internal pure returns (int240 signed) {
        return int240(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int232.
    /// @param _u256 The U256 to convert.
    /// @return signed The int232 representation of the U256.
    function asInt232(U256 _u256) internal pure returns (int232 signed) {
        return int232(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int224.
    /// @param _u256 The U256 to convert.
    /// @return signed The int224 representation of the U256.
    function asInt224(U256 _u256) internal pure returns (int224 signed) {
        return int224(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int216.
    /// @param _u256 The U256 to convert.
    /// @return signed The int216 representation of the U256.
    function asInt216(U256 _u256) internal pure returns (int216 signed) {
        return int216(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int208.
    /// @param _u256 The U256 to convert.
    /// @return signed The int208 representation of the U256.
    function asInt208(U256 _u256) internal pure returns (int208 signed) {
        return int208(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int200.
    /// @param _u256 The U256 to convert.
    /// @return signed The int200 representation of the U256.
    function asInt200(U256 _u256) internal pure returns (int200 signed) {
        return int200(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int192.
    /// @param _u256 The U256 to convert.
    /// @return signed The int192 representation of the U256.
    function asInt192(U256 _u256) internal pure returns (int192 signed) {
        return int192(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int184.
    /// @param _u256 The U256 to convert.
    /// @return signed The int184 representation of the U256.
    function asInt184(U256 _u256) internal pure returns (int184 signed) {
        return int184(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int176.
    /// @param _u256 The U256 to convert.
    /// @return signed The int176 representation of the U256.
    function asInt176(U256 _u256) internal pure returns (int176 signed) {
        return int176(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int168.
    /// @param _u256 The U256 to convert.
    /// @return signed The int168 representation of the U256.
    function asInt168(U256 _u256) internal pure returns (int168 signed) {
        return int168(int256(U256.unwrap(_u256)));
    }
    
    /// @dev Converts a U256 to an int160.
    /// @param _u256 The U256 to convert.
    /// @return signed The int160 representation of the U256.
    function asInt160(U256 _u256) internal pure returns (int160 signed) {
        return int160(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int152.
    /// @param _u256 The U256 to convert.
    /// @return signed The int152 representation of the U256.
    function asInt152(U256 _u256) internal pure returns (int152 signed) {
        return int152(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int144.
    /// @param _u256 The U256 to convert.
    /// @return signed The int144 representation of the U256.
    function asInt144(U256 _u256) internal pure returns (int144 signed) {
        return int144(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int136.
    /// @param _u256 The U256 to convert.
    /// @return signed The int136 representation of the U256.
    function asInt136(U256 _u256) internal pure returns (int136 signed) {
        return int136(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int128.
    /// @param _u256 The U256 to convert.
    /// @return signed The int128 representation of the U256.
    function asInt128(U256 _u256) internal pure returns (int128 signed) {
        return int128(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int120.
    /// @param _u256 The U256 to convert.
    /// @return signed The int120 representation of the U256.
    function asInt120(U256 _u256) internal pure returns (int120 signed) {
        return int120(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int112.
    /// @param _u256 The U256 to convert.
    /// @return signed The int112 representation of the U256.
    function asInt112(U256 _u256) internal pure returns (int112 signed) {
        return int112(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int104.
    /// @param _u256 The U256 to convert.
    /// @return signed The int104 representation of the U256.
    function asInt104(U256 _u256) internal pure returns (int104 signed) {
        return int104(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int96.
    /// @param _u256 The U256 to convert.
    /// @return signed The int96 representation of the U256.
    function asInt96(U256 _u256) internal pure returns (int96 signed) {
        return int96(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int88.
    /// @param _u256 The U256 to convert.
    /// @return signed The int88 representation of the U256.
    function asInt88(U256 _u256) internal pure returns (int88 signed) {
        return int88(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int80.
    /// @param _u256 The U256 to convert.
    /// @return signed The int80 representation of the U256.
    function asInt80(U256 _u256) internal pure returns (int80 signed) {
        return int80(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int72.
    /// @param _u256 The U256 to convert.
    /// @return signed The int72 representation of the U256.
    function asInt72(U256 _u256) internal pure returns (int72 signed) {
        return int72(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int64.
    /// @param _u256 The U256 to convert.
    /// @return signed The int64 representation of the U256.
    function asInt64(U256 _u256) internal pure returns (int64 signed) {
        return int64(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int56.
    /// @param _u256 The U256 to convert.
    /// @return signed The int56 representation of the U256.
    function asInt56(U256 _u256) internal pure returns (int56 signed) {
        return int56(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int48.
    /// @param _u256 The U256 to convert.
    /// @return signed The int48 representation of the U256.
    function asInt48(U256 _u256) internal pure returns (int48 signed) {
        return int48(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int40.
    /// @param _u256 The U256 to convert.
    /// @return signed The int40 representation of the U256.
    function asInt40(U256 _u256) internal pure returns (int40 signed) {
        return int40(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int32.
    /// @param _u256 The U256 to convert.
    /// @return signed The int32 representation of the U256.
    function asInt32(U256 _u256) internal pure returns (int32 signed) {
        return int32(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int24.
    /// @param _u256 The U256 to convert.
    /// @return signed The int24 representation of the U256.
    function asInt24(U256 _u256) internal pure returns (int24 signed) {
        return int24(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int16.
    /// @param _u256 The U256 to convert.
    /// @return signed The int16 representation of the U256.
    function asInt16(U256 _u256) internal pure returns (int16 signed) {
        return int16(int256(U256.unwrap(_u256)));
    }

    /// @dev Converts a U256 to an int8.
    /// @param _u256 The U256 to convert.
    /// @return signed The int8 representation of the U256.
    function asInt8(U256 _u256) internal pure returns (int8 signed) {
        return int8(int256(U256.unwrap(_u256)));
    }

    /// @dev Adds a uint256 to a U256.
    /// @param _u256 The U256 to add to.
    /// @param _addend The uint256 to add.
    /// @return u256 The U256 result of the addition.
    function add(U256 _u256, uint256 _addend) internal pure returns (U256 u256) {
        u256 = U256.wrap(add(U256.unwrap(_u256), _addend));
    }

    /// @dev Subtracts a uint256 from a U256.
    /// @param _u256 The U256 to subtract from.
    /// @param _subtrahend The uint256 to subtract.
    /// @return u256 The U256 result of the subtraction.
    function sub(U256 _u256, uint256 _subtrahend) internal pure returns (U256 u256) {
        return U256.wrap(sub(U256.unwrap(_u256), _subtrahend));
    }

    /// @dev Increments a U256.
    /// @param _u256 The U256 to increment.
    /// @return u256 The U256 result of the increment.
    function inc(U256 _u256) internal pure returns (U256 u256) {
        return U256.wrap(inc(U256.unwrap(_u256)));
    }

    /// @dev Decrements a U256.
    /// @param _u256 The U256 to decrement.
    /// @return u256 The U256 result of the decrement.
    function dec(U256 _u256) internal pure returns (U256 u256) {
        return U256.wrap(dec(U256.unwrap(_u256)));
    }

    /// @notice Calculate the product of a U256 and a uint256
    /// @param _u256 The U256
    /// @param _multiplier The uint256
    /// @return u256 The product of _u256 and _multiplier
    function mul(U256 _u256, uint256 _multiplier) internal pure returns (U256 u256) {
        return U256.wrap(mul(U256.unwrap(_u256), _multiplier));
    }

    /**
     * @dev Divide a U256 number by a uint256 number.
     * @param _u256 The U256 number to divide.
     * @param _divisor The uint256 number to divide by.
     * @return u256 The result of dividing _u256 by _divisor.
     */
    function div(U256 _u256, uint256 _divisor) internal pure returns (U256 u256) {
        return U256.wrap(div(U256.unwrap(_u256), _divisor));
    }

    /// @dev Get the modulus of a U256 and a uint256
    /// @param _u256 The U256 to be divided
    /// @param _divisor The divisor
    /// @return u256 The result of the modulo operation
    function mod(U256 _u256, uint256 _divisor) internal pure returns (U256 u256) {
        return U256.wrap(mod(U256.unwrap(_u256), _divisor));
    }

    /// @notice Raise a U256 to the power of a uint256
    /// @param _u256 The base
    /// @param _exponent The exponent
    /// @return u256 The result of raising `_u256` to the power of `_exponent`
    function exp(U256 _u256, uint256 _exponent) internal pure returns (U256 u256) {
        return U256.wrap(exp(U256.unwrap(_u256), _exponent));
    }

    /// @dev Right shift a uint256 by a uint256.
    /// @param _u256 uint256 to right shift
    /// @param _shift uint256 to shift by
    /// @return u256 uint256 result of right shift
    function rshift(U256 _u256, U256 _shift) internal pure returns (U256 u256) {
        return U256.wrap(U256.unwrap(_u256) >> U256.unwrap(_shift));
    }

    /// @dev Left shift a U256 by a U256.
    /// @param _u256 U256 to left shift
    /// @param _shift U256 to shift by
    /// @return u256 U256 result of left shift
    function lshift(U256 _u256, U256 _shift) internal pure returns (U256 u256) {
        return U256.wrap(U256.unwrap(_u256) << U256.unwrap(_shift));
    }

    /// @dev Right shift a U256 by a uint256.
    /// @param _u256 U256 to right shift
    /// @param _shift uint256 to shift by
    /// @return u256 U256 result of right shift
    function rshift(U256 _u256, uint256 _shift) internal pure returns (U256 u256) {
        return U256.wrap(U256.unwrap(_u256) >> _shift);
    }

    /// @dev Left shift a U256 by a uint256.
    /// @param _u256 U256 to left shift
    /// @param _shift uint256 to shift by
    /// @return u256 U256 result of left shift
    function lshift(U256 _u256, uint256 _shift) internal pure returns (U256 u256) {
        return U256.wrap(U256.unwrap(_u256) << _shift);
    }

    /// @dev logical and between the input and the value
    /// @param _u256 input
    /// @param _value value
    /// @return u256 the result of the logical and
    function and(U256 _u256, uint256 _value) internal pure returns (U256 u256) {
        return _u256 & U256.wrap(_value);
    }

    /// @dev logical or between the input and the value
    /// @param _u256 input
    /// @param _value value
    /// @return u256 the result of the logical or
    function or(U256 _u256, uint256 _value) internal pure returns (U256 u256) {
        return _u256 | U256.wrap(_value);
    }

    /// @dev logical xor between the input and the value
    /// @param _u256 input
    /// @param _value value
    /// @return u256 the result of the logical xor
    function xor(U256 _u256, uint256 _value) internal pure returns (U256 u256) {
        return _u256 ^ U256.wrap(_value);
    }

    /// @dev logical not of the input
    /// @param _u256 input
    /// @return u256 the result of the logical not
    function not(U256 _u256) internal pure returns (U256 u256) {
        return ~_u256;
    }

    /// @dev Compare a U256 to a uint256 for equality
    /// @param _u256 The U256 to compare
    /// @param _value The uint256 to compare
    /// @return result True if the U256 is equal to the uint256
    function eq(U256 _u256, uint256 _value) internal pure returns (bool result) {
        return U256.unwrap(_u256) == _value;
    }

    /// @dev Compare a U256 to a uint256 for inequality
    /// @param _u256 The U256 to compare
    /// @param _value The uint256 to compare
    /// @return result True if the U256 is not equal to the uint256
    function neq(U256 _u256, uint256 _value) internal pure returns (bool result) {
        return U256.unwrap(_u256) != _value;
    }

    /// @dev Compare a U256 to a uint256 for greater than
    /// @param _u256 The U256 to compare
    /// @param _value The uint256 to compare
    /// @return result True if the U256 is greater than the uint256
    function gt(U256 _u256, uint256 _value) internal pure returns (bool result) {
        return U256.unwrap(_u256) > _value;
    }

    /// @dev Compare a U256 to a uint256 for greater than or equal to
    /// @param _u256 The U256 to compare
    /// @param _value The uint256 to compare
    /// @return result True if the U256 is greater than or equal to the uint256
    function gte(U256 _u256, uint256 _value) internal pure returns (bool result) {
        return U256.unwrap(_u256) >= _value;
    }

    /// @dev Compare a U256 to a uint256 for less than
    /// @param _u256 The U256 to compare
    /// @param _value The uint256 to compare
    /// @return result True if the U256 is less than the uint256
    function lt(U256 _u256, uint256 _value) internal pure returns (bool result) {
        return U256.unwrap(_u256) < _value;
    }

    /// @dev Compare a U256 to a uint256 for less than or equal to
    /// @param _u256 The U256 to compare
    /// @param _value The uint256 to compare
    /// @return result True if the U256 is less than or equal to the uint256
    function lte(U256 _u256, uint256 _value) internal pure returns (bool result) {
        return U256.unwrap(_u256) <= _value;
    }
}

File 5 of 15 : actions.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {Skill, Attire, CombatStyle, CombatStats} from "./misc.sol";
import {GuaranteedReward, RandomReward} from "./rewards.sol";

enum ActionQueueStatus {
  NONE,
  APPEND,
  KEEP_LAST_IN_PROGRESS
}

struct QueuedActionInputV2 {
  Attire attire;
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  CombatStyle combatStyle; // specific style of combat
  uint40 petId; // id of the pet (can be empty)
}

struct QueuedActionInput {
  Attire attire;
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  CombatStyle combatStyle; // specific style of combat
}

struct QueuedActionExtra {
  uint40 petId; // id of the pet (can be empty)
}

// Can't extend this due to the actionQueue variable in Player struct
struct QueuedAction {
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  CombatStyle combatStyle; // specific style of combat
  uint24 prevProcessedTime; // How long the action has been processed for previously
  uint24 prevProcessedXPTime; // How much XP has been gained for this action so far
  uint64 queueId; // id of this queued action
  bytes1 packed; // isValid first bit (not used yet) and hasPet 2nd bit
  uint24 reserved;
}

struct QueuedActionV1 {
  uint16 actionId;
  uint16 regenerateId; // Food (combat), maybe something for non-combat later
  uint16 choiceId; // Melee/Ranged/Magic (combat), logs, ore (non-combat)
  uint16 rightHandEquipmentTokenId; // Axe/Sword/bow, can be empty
  uint16 leftHandEquipmentTokenId; // Shield, can be empty
  uint24 timespan; // How long to queue the action for
  CombatStyle combatStyle; // specific style of combat
  uint24 prevProcessedTime; // How long the action has been processed for previously
  uint24 prevProcessedXPTime; // How much XP has been gained for this action so far
  uint64 queueId; // id of this queued action
  bool isValid; // If we still have the item, TODO: Not used yet
}

// This is only used as an input arg (and events)
struct Action {
  uint16 actionId;
  ActionInfo info;
  GuaranteedReward[] guaranteedRewards;
  RandomReward[] randomRewards;
  CombatStats combatStats;
}

struct ActionV1 {
  uint16 actionId;
  ActionInfoV1 info;
  GuaranteedReward[] guaranteedRewards;
  RandomReward[] randomRewards;
  CombatStats combatStats;
}

struct ActionInfo {
  Skill skill;
  bool isAvailable;
  bool isDynamic;
  bool actionChoiceRequired; // If true, then the user must choose an action choice
  uint24 xpPerHour;
  uint32 minXP;
  uint24 numSpawned; // Mostly for combat, capped respawn rate for xp/drops. Per hour, base 10000
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  uint8 successPercent; // 0-100
  uint8 worldLocation; // 0 is the main starting world
  bool isFullModeOnly;
}

struct ActionInfoV1 {
  Skill skill;
  bool isAvailable;
  bool isDynamic;
  bool actionChoiceRequired; // If true, then the user must choose an action choice
  uint24 xpPerHour;
  uint32 minXP;
  uint24 numSpawned; // Mostly for combat, capped respawn rate for xp/drops. Per hour, base 10000
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  uint8 successPercent; // 0-100
}

// Allows for 2, 4 or 8 hour respawn time
uint constant SPAWN_MUL = 1000;
uint constant RATE_MUL = 1000;
uint constant GUAR_MUL = 10; // Guaranteeded reward multiplier (1 decimal, allows for 2 hour respawn time)

uint constant ACTION_CHOICE_USE_NEW_MIN_SKILL_SECOND_STORAGE_SLOT_BIT = 6;
uint constant ACTION_CHOICE_USE_ALTERNATE_INPUTS_SECOND_STORAGE_SLOT = 5;

File 6 of 15 : all.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

// Types and constants, no external dependencies
import "./actions.sol";
import "./items.sol";
import "./misc.sol";
import "./players.sol";
import "./rewards.sol";
import "./quests.sol";
import "./promotions.sol";
import "./clans.sol";
import "./pets.sol";

File 7 of 15 : clans.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {IBank} from "../interfaces/IBank.sol";

enum ClanRank {
  NONE, // Not in a clan
  COMMONER, // Member of the clan
  SCOUT, // Invite and kick commoners
  TREASURER, // Can withdraw from bank
  LEADER, // Can edit clan details
  OWNER // Can do everything and transfer ownership
}

enum BattleResultEnum {
  DRAW,
  WIN,
  LOSE
}

struct ClanBattleInfo {
  uint40 lastClanIdAttackOtherClanIdCooldownTimestamp;
  uint8 numReattacks;
  uint40 lastOtherClanIdAttackClanIdCooldownTimestamp;
  uint8 numReattacksOtherClan;
}

// Packed for gas efficiency
struct Vault {
  bool claimed; // Only applies to the first one, if it's claimed without the second one being claimed
  uint40 timestamp;
  uint80 amount;
  uint40 timestamp1;
  uint80 amount1;
}

struct VaultClanInfo {
  IBank bank;
  uint96 totalBrushLocked;
  // New storage slot
  uint40 attackingCooldownTimestamp;
  uint40 assignCombatantsCooldownTimestamp;
  bool currentlyAttacking;
  uint88 gasPaid; // TODO remove in migration
  uint24 defendingVaultsOffset;
  uint40 blockAttacksTimestamp;
  uint8 blockAttacksCooldownHours;
  bool isInMMRArray;
  uint48[] playerIds;
  Vault[] defendingVaults; // Append only, and use defendingVaultsOffset to decide where the real start is
  uint40 superAttackCooldownTimestamp;
}

uint constant MAX_CLAN_COMBATANTS = 20;
uint constant CLAN_WARS_GAS_PRICE_WINDOW_SIZE = 4;

File 8 of 15 : items.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

uint16 constant NONE = 0;

uint16 constant COMBAT_BASE = 2048;
// Melee
uint16 constant SWORD_BASE = COMBAT_BASE;
uint16 constant BRONZE_SWORD = SWORD_BASE;

// Woodcutting (2816 - 3071)
uint16 constant WOODCUTTING_BASE = 2816;
uint16 constant BRONZE_AXE = WOODCUTTING_BASE;

// Firemaking (3328 - 3583)
uint16 constant FIRE_BASE = 3328;
uint16 constant MAGIC_FIRE_STARTER = FIRE_BASE;
uint16 constant FIRE_MAX = FIRE_BASE + 255;

// Fishing (3072 - 3327)
uint16 constant FISHING_BASE = 3072;
uint16 constant NET_STICK = FISHING_BASE;

// Mining (2560 - 2815)
uint16 constant MINING_BASE = 2560;
uint16 constant BRONZE_PICKAXE = MINING_BASE;

// Magic
uint16 constant STAFF_BASE = COMBAT_BASE + 50;
uint16 constant TOTEM_STAFF = STAFF_BASE;

// Ranged
uint16 constant BOW_BASE = COMBAT_BASE + 100;
uint16 constant BASIC_BOW = BOW_BASE;

// Cooked fish
uint16 constant COOKED_FISH_BASE = 11008;
uint16 constant COOKED_FEOLA = COOKED_FISH_BASE + 3;

// Scrolls
uint16 constant SCROLL_BASE = 12032;
uint16 constant SHADOW_SCROLL = SCROLL_BASE;

// Boosts
uint16 constant BOOST_BASE = 12800;
uint16 constant COMBAT_BOOST = BOOST_BASE;
uint16 constant XP_BOOST = BOOST_BASE + 1;
uint16 constant GATHERING_BOOST = BOOST_BASE + 2;
uint16 constant SKILL_BOOST = BOOST_BASE + 3;
uint16 constant ABSENCE_BOOST = BOOST_BASE + 4;
uint16 constant LUCKY_POTION = BOOST_BASE + 5;
uint16 constant LUCK_OF_THE_DRAW = BOOST_BASE + 6;
uint16 constant PRAY_TO_THE_BEARDIE = BOOST_BASE + 7;
uint16 constant PRAY_TO_THE_BEARDIE_2 = BOOST_BASE + 8;
uint16 constant PRAY_TO_THE_BEARDIE_3 = BOOST_BASE + 9;
uint16 constant BOOST_RESERVED_1 = BOOST_BASE + 10;
uint16 constant BOOST_RESERVED_2 = BOOST_BASE + 11;
uint16 constant BOOST_RESERVED_3 = BOOST_BASE + 12;
uint16 constant GO_OUTSIDE = BOOST_BASE + 13;
uint16 constant RAINING_RARES = BOOST_BASE + 14;
uint16 constant CLAN_BOOSTER = BOOST_BASE + 15;
uint16 constant CLAN_BOOSTER_2 = BOOST_BASE + 16;
uint16 constant CLAN_BOOSTER_3 = BOOST_BASE + 17;
uint16 constant BOOST_RESERVED_4 = BOOST_BASE + 18;
uint16 constant BOOST_RESERVED_5 = BOOST_BASE + 19;
uint16 constant BOOST_RESERVED_6 = BOOST_BASE + 20;
uint16 constant BOOST_MAX = 13055;

// Eggs
uint16 constant EGG_BASE = 12544;
uint16 constant SECRET_EGG_1_TIER1 = EGG_BASE;
uint16 constant SECRET_EGG_2_TIER1 = EGG_BASE + 1;
uint16 constant EGG_MAX = 12799;

struct BulkTransferInfo {
  uint[] tokenIds;
  uint[] amounts;
  address to;
}

File 9 of 15 : misc.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

enum BoostType {
  NONE,
  ANY_XP,
  COMBAT_XP,
  NON_COMBAT_XP,
  GATHERING,
  ABSENCE,
  PASSIVE_SKIP_CHANCE,
  // Clan wars
  PVP_BLOCK,
  PVP_REATTACK,
  PVP_SUPER_ATTACK
}

struct Equipment {
  uint16 itemTokenId;
  uint24 amount;
}

enum Skill {
  NONE,
  COMBAT, // This is a helper which incorporates all combat skills, attack <-> magic, defence, health etc
  MELEE,
  RANGED,
  MAGIC,
  DEFENCE,
  HEALTH,
  RESERVED_COMBAT,
  MINING,
  WOODCUTTING,
  FISHING,
  SMITHING,
  THIEVING,
  CRAFTING,
  COOKING,
  FIREMAKING,
  AGILITY,
  ALCHEMY,
  FLETCHING,
  FORGING,
  RESERVED2,
  RESERVED3,
  RESERVED4,
  RESERVED5,
  RESERVED6,
  RESERVED7,
  RESERVED8,
  RESERVED9,
  RESERVED10,
  RESERVED11,
  RESERVED12,
  RESERVED13,
  RESERVED14,
  RESERVED15,
  RESERVED16,
  RESERVED17,
  RESERVED18,
  RESERVED19,
  RESERVED20,
  TRAVELING // Helper Skill for travelling
}

struct Attire {
  uint16 head;
  uint16 neck;
  uint16 body;
  uint16 arms;
  uint16 legs;
  uint16 feet;
  uint16 ring;
  uint16 reserved1;
}

struct CombatStats {
  // From skill points
  int16 melee;
  int16 magic;
  int16 ranged;
  int16 health;
  // These include equipment
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
}

enum CombatStyle {
  NONE,
  ATTACK,
  DEFENCE
}

File 10 of 15 : pets.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {Skill} from "./misc.sol";

enum PetSkin {
  NONE,
  DEFAULT,
  OG,
  ONEKIN,
  FROST,
  CRYSTAL,
  ANNIV1,
  KRAGSTYR
}

enum PetEnhancementType {
  NONE,
  MELEE,
  MAGIC,
  RANGED,
  DEFENCE,
  HEALTH,
  MELEE_AND_DEFENCE,
  MAGIC_AND_DEFENCE,
  RANGED_AND_DEFENCE
}

struct Pet {
  Skill skillEnhancement1;
  uint8 skillFixedEnhancement1;
  uint8 skillPercentageEnhancement1;
  Skill skillEnhancement2;
  uint8 skillFixedEnhancement2;
  uint8 skillPercentageEnhancement2;
  uint40 lastAssignmentTimestamp;
  address owner; // Will be used as an optimzation to avoid having to look up the owner of the pet in another storage slot
  // 1 byte left in this storage slot
  uint24 baseId;
}

struct BasePetMetadata {
  string description;
  uint8 tier;
  PetSkin skin;
  PetEnhancementType enhancementType;
  Skill skillEnhancement1;
  uint8 skillFixedMin1;
  uint8 skillFixedMax1;
  uint8 skillFixedIncrement1;
  uint8 skillPercentageMin1;
  uint8 skillPercentageMax1;
  uint8 skillPercentageIncrement1;
  uint8 skillMinLevel1;
  Skill skillEnhancement2;
  uint8 skillFixedMin2;
  uint8 skillFixedMax2;
  uint8 skillFixedIncrement2;
  uint8 skillPercentageMin2;
  uint8 skillPercentageMax2;
  uint8 skillPercentageIncrement2;
  uint8 skillMinLevel2;
  uint16 fixedStarThreshold;
  uint16 percentageStarThreshold;
}

File 11 of 15 : players.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {QueuedAction} from "./actions.sol";
import {Skill, BoostType, CombatStats, Equipment} from "./misc.sol";
import {PlayerQuest} from "./quests.sol";

// 4 bytes for each level. 0x00000000 is the first level, 0x00000054 is the second, etc.
bytes constant XP_BYTES = hex"0000000000000054000000AE0000010E00000176000001E60000025E000002DE00000368000003FD0000049B00000546000005FC000006C000000792000008730000096400000A6600000B7B00000CA400000DE100000F36000010A200001229000013CB0000158B0000176B0000196E00001B9400001DE20000205A000022FF000025D5000028DD00002C1E00002F99000033540000375200003B9A000040300000451900004A5C00004FFF0000560900005C810000637000006ADD000072D100007B570000847900008E42000098BE0000A3F90000B0020000BCE70000CAB80000D9860000E9630000FA6200010C990001201D0001350600014B6F0001637300017D2E000198C10001B64E0001D5F80001F7E600021C430002433B00026CFD000299BE0002C9B30002FD180003342B00036F320003AE730003F23D00043AE3000488BE0004DC2F0005359B000595700005FC2400066A360006E02D00075E990007E6160008774C000912EB0009B9B4000A6C74000B2C06000BF956000CD561000DC134000EBDF3000FCCD40010EF24";

enum EquipPosition {
  NONE,
  HEAD,
  NECK,
  BODY,
  ARMS,
  LEGS,
  FEET,
  RING,
  SPARE2,
  LEFT_HAND,
  RIGHT_HAND,
  BOTH_HANDS,
  QUIVER,
  MAGIC_BAG,
  FOOD,
  AUX, // wood, seeds  etc..
  BOOST_VIAL,
  EXTRA_BOOST_VIAL,
  GLOBAL_BOOST_VIAL,
  CLAN_BOOST_VIAL,
  PASSIVE_BOOST_VIAL,
  LOCKED_VAULT,
  TERRITORY
}

struct Player {
  uint40 currentActionStartTime; // The start time of the first queued action
  Skill currentActionProcessedSkill1; // The skill that the queued action has already gained XP in
  uint24 currentActionProcessedXPGained1; // The amount of XP that the queued action has already gained
  Skill currentActionProcessedSkill2;
  uint24 currentActionProcessedXPGained2;
  uint16 currentActionProcessedFoodConsumed;
  uint16 currentActionProcessedBaseInputItemsConsumedNum; // e.g scrolls, crafting materials etc
  Skill skillBoosted1; // The skill that is boosted
  Skill skillBoosted2; // The second skill that is boosted
  uint56 totalXP;
  Skill currentActionProcessedSkill3;
  uint24 currentActionProcessedXPGained3;
  bytes1 packedData; // Contains worldLocation in first 6 bits (0 is the main starting world), and full mode unlocked in the upper most bit
  // TODO: Can be up to 7
  QueuedAction[] actionQueue;
  string name; // Raw name
}

struct Item {
  EquipPosition equipPosition;
  bytes1 packedData; // 0x1 exists, upper most bit is full mode
  // Can it be transferred?
  bool isTransferable;
  // Food
  uint16 healthRestored;
  // Boost vial
  BoostType boostType;
  uint16 boostValue; // Varies, could be the % increase
  uint24 boostDuration; // How long the effect of the boost last
  // Combat stats
  int16 melee;
  int16 magic;
  int16 ranged;
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
  int16 health;
  // Minimum requirements in this skill to use this item (can be NONE)
  Skill skill;
  uint32 minXP;
}

struct ItemV1 {
  EquipPosition equipPosition;
  bool exists;
  bool isTransferable;
  uint16 healthRestored;
  BoostType boostType;
  uint16 boostValue;
  uint24 boostDuration;
  int16 melee;
  int16 magic;
  int16 ranged;
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
  int16 health;
  Skill skill;
  uint32 minXP;
}

struct ItemOutput {
  EquipPosition equipPosition;
  bool isFullModeOnly;
  bool isTransferable;
  uint16 healthRestored;
  BoostType boostType;
  uint16 boostValue;
  uint24 boostDuration;
  int16 melee;
  int16 magic;
  int16 ranged;
  int16 meleeDefence;
  int16 magicDefence;
  int16 rangedDefence;
  int16 health;
  Skill skill;
  uint32 minXP;
}

// Used for events
struct BoostInfo {
  uint40 startTime;
  uint24 duration;
  uint16 value;
  uint16 itemTokenId; // Get the effect of it
  BoostType boostType;
}

struct PlayerBoostInfo {
  uint40 startTime;
  uint24 duration;
  uint16 value;
  uint16 itemTokenId; // Get the effect of it
  BoostType boostType;
  // Another boost slot (for global/clan boosts this is the "last", for users it is the "extra")
  uint40 extraOrLastStartTime;
  uint24 extraOrLastDuration;
  uint16 extraOrLastValue;
  uint16 extraOrLastItemTokenId;
  BoostType extraOrLastBoostType;
  uint40 cooldown; // Just put here for packing
}

// This is effectively a ratio to produce 1 of outputTokenId.
// Available choices that can be undertaken for an action
struct ActionChoiceInput {
  Skill skill; // Skill that this action choice is related to
  int16 skillDiff; // How much the skill is increased/decreased by this action choice
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16[] inputTokenIds;
  uint24[] inputAmounts;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  bool isFullModeOnly;
  Skill[] minSkills; // Skills required to do this action choice
  uint32[] minXPs; // Min XP in the corresponding skills to be able to do this action choice
}

struct ActionChoiceInputV3 {
  Skill skill; // Skill that this action choice is related to
  int16 skillDiff; // How much the skill is increased/decreased by this action choice
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16[] inputTokenIds;
  uint8[] inputAmounts;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  bool isFullModeOnly;
  Skill[] minSkills; // Skills required to do this action choice
  uint32[] minXPs; // Min XP in the corresponding skills to be able to do this action choice
}

struct ActionChoiceInputV2 {
  Skill skill; // Skill that this action choice is related to
  uint32 minXP; // Min XP in the skill to be able to do this action choice
  int16 skillDiff; // How much the skill is increased/decreased by this action choice
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16 inputTokenId1;
  uint8 inputAmount1;
  uint16 inputTokenId2;
  uint8 inputAmount2;
  uint16 inputTokenId3;
  uint8 inputAmount3;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  bool isFullModeOnly;
}

struct ActionChoice {
  Skill skill; // Skill that this action choice is related to
  uint32 minXP; // Min XP in the skill to be able to do this action choice
  int16 skillDiff; // How much the skill is increased/decreased by this action choice
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16 inputTokenId1;
  uint8 inputAmount1;
  uint16 inputTokenId2;
  uint8 inputAmount2;
  uint16 inputTokenId3;
  uint8 inputAmount3;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  // FullMode is last bit, first 6 bits is worldLocation,
  // 2nd last bit is if there are other skills in next storage slot to check,
  // 3rd last bit if the input amounts should be used
  bytes1 packedData;
  bytes1 reserved;
  // Second storage slot
  Skill minSkill2;
  uint32 minXP2;
  Skill minSkill3;
  uint32 minXP3;
  uint24 newInputAmount1; // alternative inputAmount1 which is larger
  uint24 newInputAmount2; // alternative inputAmount2 which is larger
  uint24 newInputAmount3; // alternative inputAmount3 which is larger
}

struct ActionChoiceV2 {
  Skill skill; // Skill that this action choice is related to
  uint32 minXP; // Min XP in the skill to be able to do this action choice
  int16 skillDiff; // How much the skill is increased/decreased by this action choice
  uint24 rate; // Rate of output produced per hour (base 1000) 3 decimals
  uint24 xpPerHour;
  uint16 inputTokenId1;
  uint8 inputAmount1;
  uint16 inputTokenId2;
  uint8 inputAmount2;
  uint16 inputTokenId3;
  uint8 inputAmount3;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
  uint16 handItemTokenIdRangeMin; // Inclusive
  uint16 handItemTokenIdRangeMax; // Inclusive
  bytes1 packedData; // FullMode is last bit
}

struct ActionChoiceV1 {
  Skill skill;
  uint32 minXP;
  int16 skillDiff;
  uint24 rate;
  uint24 xpPerHour;
  uint16 inputTokenId1;
  uint8 inputAmount1;
  uint16 inputTokenId2;
  uint8 inputAmount2;
  uint16 inputTokenId3;
  uint8 inputAmount3;
  uint16 outputTokenId;
  uint8 outputAmount;
  uint8 successPercent; // 0-100
}

// Must be in the same order as Skill enum
struct PackedXP {
  uint40 melee;
  uint40 ranged;
  uint40 magic;
  uint40 defence;
  uint40 health;
  uint40 reservedCombat;
  bytes2 packedDataIsMaxed; // 2 bits per skill, 1 = first maxed level
  // Next slot
  uint40 mining;
  uint40 woodcutting;
  uint40 fishing;
  uint40 smithing;
  uint40 thieving;
  uint40 crafting;
  bytes2 packedDataIsMaxed1; // 2 bits per skill, 1 = first maxed level
  // Next slot
  uint40 cooking;
  uint40 firemaking;
  uint40 agility;
  uint40 alchemy;
  uint40 fletching;
  uint40 forging;
  bytes2 packedDataIsMaxed2; // 2 bits per skill, 1 = first maxed level
}

struct AvatarInfo {
  string name;
  string description;
  string imageURI;
  Skill[2] startSkills; // Can be NONE
}

struct PastRandomRewardInfo {
  uint64 queueId;
  uint16 itemTokenId;
  uint24 amount;
}

struct PendingQueuedActionEquipmentState {
  uint[] consumedItemTokenIds;
  uint[] consumedAmounts;
  uint[] producedItemTokenIds;
  uint[] producedAmounts;
}

struct PendingQueuedActionMetadata {
  uint32 xpGained; // total xp gained
  uint32 rolls;
  bool died;
  uint16 actionId;
  uint64 queueId;
  uint24 elapsedTime;
  uint24 xpElapsedTime;
}

struct PendingQueuedActionData {
  // The amount of XP that the queued action has already gained
  Skill skill1;
  uint24 xpGained1;
  Skill skill2; // Most likely health
  uint24 xpGained2;
  Skill skill3; // Could come
  uint24 xpGained3;
  // How much food is consumed in the current action so far
  uint16 foodConsumed;
  // How many base consumables are consumed in the current action so far
  uint16 baseInputItemsConsumedNum;
}

struct PendingQueuedActionProcessed {
  // XP gained during this session
  Skill[] skills;
  uint32[] xpGainedSkills;
  // Data for the current action which has been previously processed, this is used to store on the Player
  PendingQueuedActionData currentAction;
}

struct QuestState {
  uint[] consumedItemTokenIds;
  uint[] consumedAmounts;
  uint[] rewardItemTokenIds;
  uint[] rewardAmounts;
  PlayerQuest[] activeQuestInfo;
  uint[] questsCompleted;
  Skill[] skills; // Skills gained XP in
  uint32[] xpGainedSkills; // XP gained in these skills
}

struct LotteryWinnerInfo {
  uint16 lotteryId;
  uint24 raffleId;
  uint16 itemTokenId;
  uint16 amount;
  bool instantConsume;
  uint40 playerId;
}

struct PendingQueuedActionState {
  // These 2 are in sync. Separated to reduce gas/deployment costs as these are passed down many layers.
  PendingQueuedActionEquipmentState[] equipmentStates;
  PendingQueuedActionMetadata[] actionMetadatas;
  QueuedAction[] remainingQueuedActions;
  PastRandomRewardInfo[] producedPastRandomRewards;
  uint[] xpRewardItemTokenIds;
  uint[] xpRewardAmounts;
  uint[] dailyRewardItemTokenIds;
  uint[] dailyRewardAmounts;
  PendingQueuedActionProcessed processedData;
  bytes32 dailyRewardMask;
  QuestState quests;
  uint numPastRandomRewardInstancesToRemove;
  uint8 worldLocation;
  LotteryWinnerInfo lotteryWinner;
}

struct FullAttireBonusInput {
  Skill skill;
  uint8 bonusXPPercent;
  uint8 bonusRewardsPercent; // 3 = 3%
  uint16[5] itemTokenIds; // 0 = head, 1 = body, 2 arms, 3 body, 4 = feet
}

// Contains everything you need to create an item
struct ItemInput {
  CombatStats combatStats;
  uint16 tokenId;
  EquipPosition equipPosition;
  bool isTransferable;
  bool isFullModeOnly;
  // Minimum requirements in this skill
  Skill skill;
  uint32 minXP;
  // Food
  uint16 healthRestored;
  // Boost
  BoostType boostType;
  uint16 boostValue; // Varies, could be the % increase
  uint24 boostDuration; // How long the effect of the boost vial last
  // uri
  string metadataURI;
  string name;
}

uint constant MAX_UNIQUE_TICKETS_ = 64;
uint constant IS_FULL_MODE_BIT = 7;

// Passive/InstantVRF action
uint constant IS_AVAILABLE_BIT = 1;

// Queued action
uint constant HAS_PET_BIT = 1;

File 12 of 15 : promotions.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

enum Promotion {
  NONE,
  STARTER,
  HALLOWEEN_2023,
  XMAS_2023,
  HALLOWEEN_2024,
  HOLIDAY4, // Just have placeholders for now
  HOLIDAY5,
  HOLIDAY6,
  HOLIDAY7,
  HOLIDAY8,
  HOLIDAY9,
  HOLIDAY10
}

enum PromotionMintStatus {
  NONE,
  SUCCESS,
  PROMOTION_ALREADY_CLAIMED,
  ORACLE_NOT_CALLED,
  MINTING_OUTSIDE_AVAILABLE_DATE,
  PLAYER_DOES_NOT_QUALIFY,
  PLAYER_NOT_HIT_ENOUGH_CLAIMS_FOR_STREAK_BONUS
}

struct PromotionInfoInput {
  Promotion promotion;
  uint40 startTime;
  uint40 endTime; // Exclusive
  uint8 numDailyRandomItemsToPick; // Number of items to pick
  uint40 minTotalXP; // Minimum xp required to claim
  uint brushCost; // Cost in brush to start the promotion, max 16mil
  // Special promotion specific (like 1kin)
  uint8 redeemCodeLength; // Length of the redeem code
  bool adminOnly; // Only admins can mint the promotion, like for 1kin (Not used yet)
  bool promotionTiedToUser; // If the promotion is tied to a user
  bool promotionTiedToPlayer; // If the promotion is tied to the player
  bool promotionMustOwnPlayer; // Must own the player to get the promotion
  // Evolution specific
  bool evolvedHeroOnly; // Only allow evolved heroes to claim
  // Multiday specific
  bool isMultiday; // The promotion is multi-day
  uint brushCostMissedDay; // Cost in brush to mint the promotion if they miss a day (in ether), max 25.6 (base 100)
  uint8 numDaysHitNeededForStreakBonus; // How many days to hit for the streak bonus
  uint8 numDaysClaimablePeriodStreakBonus; // If there is a streak bonus, how many days to claim it after the promotion ends. If no final day bonus, set to 0
  uint8 numRandomStreakBonusItemsToPick1; // Number of items to pick for the streak bonus
  uint8 numRandomStreakBonusItemsToPick2; // Number of random items to pick for the streak bonus
  uint16[] randomStreakBonusItemTokenIds1;
  uint32[] randomStreakBonusAmounts1;
  uint16[] randomStreakBonusItemTokenIds2;
  uint32[] randomStreakBonusAmounts2;
  uint16[] guaranteedStreakBonusItemTokenIds;
  uint16[] guaranteedStreakBonusAmounts;
  // Single and multiday
  uint16[] guaranteedItemTokenIds; // Guaranteed items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] guaranteedAmounts; // Corresponding amounts to the itemTokenIds
  uint16[] randomItemTokenIds; // Possible items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] randomAmounts; // Corresponding amounts to the randomItemTokenIds
}

struct PromotionInfo {
  Promotion promotion;
  uint40 startTime;
  uint8 numDays;
  uint8 numDailyRandomItemsToPick; // Number of items to pick
  uint40 minTotalXP; // Minimum xp required to claim
  uint24 brushCost; // Cost in brush to mint the promotion (in ether), max 16mil
  // Special promotion specific (like 1kin), could pack these these later
  uint8 redeemCodeLength; // Length of the redeem code
  bool adminOnly; // Only admins can mint the promotion, like for 1kin
  bool promotionTiedToUser; // If the promotion is tied to a user
  bool promotionTiedToPlayer; // If the promotion is tied to the player
  bool promotionMustOwnPlayer; // Must own the player to get the promotion
  // Evolution specific
  bool evolvedHeroOnly; // Only allow evolved heroes to claim
  // Multiday specific
  bool isMultiday; // The promotion is multi-day
  uint8 brushCostMissedDay; // Cost in brush to mint the promotion if they miss a day (in ether), max 25.5, base 100
  uint8 numDaysHitNeededForStreakBonus; // How many days to hit for the streak bonus
  uint8 numDaysClaimablePeriodStreakBonus; // If there is a streak bonus, how many days to claim it after the promotion ends. If no final day bonus, set to 0
  uint8 numRandomStreakBonusItemsToPick1; // Number of items to pick for the streak bonus
  uint8 numRandomStreakBonusItemsToPick2; // Number of random items to pick for the streak bonus
  // Misc
  uint16[] randomStreakBonusItemTokenIds1;
  uint32[] randomStreakBonusAmounts1;
  uint16[] randomStreakBonusItemTokenIds2; // Not used yet
  uint32[] randomStreakBonusAmounts2; // Not used yet
  uint16[] guaranteedStreakBonusItemTokenIds; // Not used yet
  uint16[] guaranteedStreakBonusAmounts; // Not used yet
  // Single and multiday
  uint16[] guaranteedItemTokenIds; // Guaranteed items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] guaranteedAmounts; // Corresponding amounts to the itemTokenIds
  uint16[] randomItemTokenIds; // Possible items for the promotions each day, if empty then they are handled in a specific way for the promotion like daily rewards
  uint32[] randomAmounts; // Corresponding amounts to the randomItemTokenIds
}

uint constant BRUSH_COST_MISSED_DAY_MUL = 10;

File 13 of 15 : quests.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {Skill} from "./misc.sol";

struct QuestInput {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint16 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 questId; // Unique id for this quest
  bool isFullModeOnly; // If true this quest requires the user be evolved
  uint8 worldLocation; // 0 is the main starting world
}

struct Quest {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint16 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 reserved; // Reserved for future use (previously was questId and cleared)
  bytes1 packedData; // FullMode is last bit, first 6 bits is worldLocation
}

struct QuestV1 {
  uint16 dependentQuestId; // The quest that must be completed before this one can be started
  uint16 actionId1; // action to do
  uint16 actionNum1; // how many (up to 65535)
  uint16 actionId2; // another action to do
  uint16 actionNum2; // how many (up to 65535)
  uint16 actionChoiceId; // actionChoice to perform
  uint16 actionChoiceNum; // how many to do (base number), (up to 65535)
  Skill skillReward; // The skill to reward XP to
  uint16 skillXPGained; // The amount of XP to give (up to 65535)
  uint16 rewardItemTokenId1; // Reward an item
  uint16 rewardAmount1; // amount of the reward (up to 65535)
  uint16 rewardItemTokenId2; // Reward another item
  uint16 rewardAmount2; // amount of the reward (up to 65535)
  uint16 burnItemTokenId; // Burn an item
  uint16 burnAmount; // amount of the burn (up to 65535)
  uint16 questId; // Unique id for this quest
  bool isFullModeOnly; // Was requireActionsCompletedBeforeBurning before
}

struct PlayerQuest {
  uint32 questId;
  uint16 actionCompletedNum1;
  uint16 actionCompletedNum2;
  uint16 actionChoiceCompletedNum;
  uint16 burnCompletedAmount;
  bool isFixed;
}

uint constant QUEST_PURSE_STRINGS = 5; // MAKE SURE THIS MATCHES definitions

File 14 of 15 : rewards.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

import {BoostType, Equipment} from "./misc.sol";

struct GuaranteedReward {
  uint16 itemTokenId;
  uint16 rate; // num per hour (base 10, 1 decimal) for actions and num per duration for passive actions
}

struct RandomReward {
  uint16 itemTokenId;
  uint16 chance; // out of 65535
  uint8 amount; // out of 255
}

struct PendingRandomReward {
  uint16 actionId;
  uint40 startTime;
  uint24 xpElapsedTime;
  uint64 queueId;
  uint16 boostItemTokenId;
  uint24 elapsedTime;
  uint24 sentinelElapsedTime;
  uint40 boostStartTime; // When the boost was started
  // Full equipment at the time this was generated
  uint8 fullAttireBonusRewardsPercent;
}

struct ActionRewards {
  uint16 guaranteedRewardTokenId1;
  uint16 guaranteedRewardRate1; // Num per hour base 10 (1 decimal) for actions (Max 6553.5 per hour), num per duration for passive actions
  uint16 guaranteedRewardTokenId2;
  uint16 guaranteedRewardRate2;
  uint16 guaranteedRewardTokenId3;
  uint16 guaranteedRewardRate3;
  // Random chance rewards
  uint16 randomRewardTokenId1;
  uint16 randomRewardChance1; // out of 65535
  uint8 randomRewardAmount1; // out of 255
  uint16 randomRewardTokenId2;
  uint16 randomRewardChance2;
  uint8 randomRewardAmount2;
  uint16 randomRewardTokenId3;
  uint16 randomRewardChance3;
  uint8 randomRewardAmount3;
  uint16 randomRewardTokenId4;
  uint16 randomRewardChance4;
  uint8 randomRewardAmount4;
  // No more room!
}

struct XPThresholdReward {
  uint32 xpThreshold;
  Equipment[] rewards;
}

enum InstantVRFActionType {
  NONE,
  GENERIC,
  FORGING,
  EGG
}

struct InstantVRFActionInput {
  uint16 actionId;
  uint16[] inputTokenIds;
  uint24[] inputAmounts;
  bytes data;
  InstantVRFActionType actionType;
  bool isFullModeOnly;
}

struct InstantVRFRandomReward {
  uint16 itemTokenId;
  uint16 chance; // out of 65535
  uint16 amount; // out of 65535
}

uint constant MAX_GUARANTEED_REWARDS_PER_ACTION = 3;
uint constant MAX_RANDOM_REWARDS_PER_ACTION = 4;
uint constant MAX_REWARDS_PER_ACTION = MAX_GUARANTEED_REWARDS_PER_ACTION + MAX_RANDOM_REWARDS_PER_ACTION;
uint constant MAX_CONSUMED_PER_ACTION = 3;
uint constant MAX_QUEST_REWARDS = 2;

uint constant TIER_1_DAILY_REWARD_START_XP = 0;
uint constant TIER_2_DAILY_REWARD_START_XP = 7_650;
uint constant TIER_3_DAILY_REWARD_START_XP = 33_913;
uint constant TIER_4_DAILY_REWARD_START_XP = 195_864;
uint constant TIER_5_DAILY_REWARD_START_XP = 784_726;
uint constant TIER_6_DAILY_REWARD_START_XP = 2_219_451;

// 4 bytes for each threshold, starts at 500 xp in decimal
bytes constant xpRewardBytes = hex"00000000000001F4000003E8000009C40000138800002710000075300000C350000186A00001D4C0000493E0000557300007A120000927C0000B71B0000DBBA0000F424000124F800016E360001B7740001E8480002625A0002932E0002DC6C0";

File 15 of 15 : IBank.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;

interface IBank {
  function initialize(uint clanId, address bankRegistry) external;

  function depositToken(address from, uint playerId, address token, uint amount) external;
}

Settings
{
  "evmVersion": "paris",
  "optimizer": {
    "enabled": true,
    "runs": 9999999,
    "details": {
      "yul": true
    }
  },
  "viaIR": true,
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "libraries": {}
}

Contract ABI

API
[{"inputs":[],"name":"FirstMinSkillMustBeActionChoiceSkill","type":"error"},{"inputs":[],"name":"GuaranteedRewardsNoDuplicates","type":"error"},{"inputs":[],"name":"InputAmountsMustBeInOrder","type":"error"},{"inputs":[],"name":"InputItemNoDuplicates","type":"error"},{"inputs":[],"name":"InputSpecifiedWithoutAmount","type":"error"},{"inputs":[],"name":"InvalidInputTokenId","type":"error"},{"inputs":[],"name":"InvalidSkill","type":"error"},{"inputs":[],"name":"LengthMismatch","type":"error"},{"inputs":[],"name":"MinimumSkillsNoDuplicates","type":"error"},{"inputs":[],"name":"NotAFactorOf3600","type":"error"},{"inputs":[],"name":"OutputAmountCannotBeZero","type":"error"},{"inputs":[],"name":"OutputSpecifiedWithoutAmount","type":"error"},{"inputs":[],"name":"OutputTokenIdCannotBeEmpty","type":"error"},{"inputs":[],"name":"RandomRewardNoDuplicates","type":"error"},{"inputs":[{"internalType":"uint16","name":"chance1","type":"uint16"},{"internalType":"uint16","name":"chance2","type":"uint16"}],"name":"RandomRewardsMustBeInOrder","type":"error"},{"inputs":[],"name":"TooManyGuaranteedRewards","type":"error"},{"inputs":[],"name":"TooManyInputItems","type":"error"},{"inputs":[],"name":"TooManyMinSkills","type":"error"},{"inputs":[],"name":"TooManyRandomRewards","type":"error"},{"inputs":[{"components":[{"internalType":"enum Skill","name":"skill","type":"Skill"},{"internalType":"int16","name":"skillDiff","type":"int16"},{"internalType":"uint24","name":"rate","type":"uint24"},{"internalType":"uint24","name":"xpPerHour","type":"uint24"},{"internalType":"uint16[]","name":"inputTokenIds","type":"uint16[]"},{"internalType":"uint24[]","name":"inputAmounts","type":"uint24[]"},{"internalType":"uint16","name":"outputTokenId","type":"uint16"},{"internalType":"uint8","name":"outputAmount","type":"uint8"},{"internalType":"uint8","name":"successPercent","type":"uint8"},{"internalType":"uint16","name":"handItemTokenIdRangeMin","type":"uint16"},{"internalType":"uint16","name":"handItemTokenIdRangeMax","type":"uint16"},{"internalType":"bool","name":"isFullModeOnly","type":"bool"},{"internalType":"enum Skill[]","name":"minSkills","type":"Skill[]"},{"internalType":"uint32[]","name":"minXPs","type":"uint32[]"}],"internalType":"struct ActionChoiceInput","name":"_actionChoiceInput","type":"tuple"}],"name":"checkActionChoice","outputs":[],"stateMutability":"pure","type":"function"}]

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